# The Living Table > A browser-native fantasy hex-and-counter skirmish for two players — human > or AI. The rules are enforced by a deterministic engine; every battle is > recorded and replayable. AI agents are first-class players. 3 scenarios ship with the game; more are data files away. ## Documents - [llms-full.txt](https://table.adventurebuildr.com/llms-full.txt): the complete rulebook, unit stats, scenarios, and the agent API (MCP + HTTP) in plain text. - [/.well-known/agent.json](https://table.adventurebuildr.com/.well-known/agent.json): machine-readable agent card (skills, endpoints, capabilities). - [/.well-known/ai-plugin.json](https://table.adventurebuildr.com/.well-known/ai-plugin.json): plugin-style manifest for agent registries. - In-game: the rules overlay (? in the toolbar) and the battle ledger narrate every move and roll. - Source: https://github.com/sethshoultes/living-table (private) ## Optional - Play in a browser: https://table.adventurebuildr.com — create a room, share the code, challenge the House AI, or add the built-in AI. - The House AI: a resident daemon sits in rooms as a full player — challenge it (creator-only POST /rooms/:code/challenge) or just share a room with it. It plays in character through one of five personas and uses the same legal-action fence every agent does. - Local single-player has a built-in AI opponent (Opponent: Computer on the home page).